THE SHARED REFERENCE Adventurer

Monster

Seth the Shapeshifting Dragon

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Official reference · MisMV1 · 2014

Creature type
Dragon
Size
Medium
Armor class
17
Hit points
153 (18d8 + 72)
Speed
Walk 50 ft., Swim 50 ft.
Challenge rating
10
Alignment
Neutral
Strength
16
Dexterity
25
Constitution
19
Intelligence
13
Wisdom
15
Charisma
14
Passive Perception
16
Saving Throws
str: +7; dex: +11; con: +8
Skills
perception: +6; stealth: +11
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Aquan, Common, Draconic
Resistances
cold, fire
Immunities
poison
Condition Immunities
grappled, poisoned, restrained

Traits

Amphibious

Seth can breathe air and water.

Invisible in Water

Seth has the invisible condition while fully immersed in water.

Actions

Multiattack

Seth makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 9 (2d8) cold damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Riptide Breath (Recharge 5–6)

Seth exhales a torrent of frigid water in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage and has the incapacitated condition until the end of its next turn. On a successful save, the creature takes half as much damage only.

Bonus actions

Change Shape

Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size). This transformation ends if Seth is reduced to 0 hit points or uses another bonus action to end it.

Superspeed (2/Day)

Seth's speed is doubled for as long as he maintains concentration (as if concentrating on a spell). While his speed is increased in this way, all attack rolls against him are made with disadvantage, and he becomes partially incorporeal, allowing him to move through creatures and objects as if they were difficult terrain. Seth takes 5 (1d10) force damage if he ends his turn inside an object.

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