THE SHARED REFERENCE Adventurer

Monster

Sewer King

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Official reference · MCV4EC · 2014

Creature type
Fiend
Size
Medium
Armor class
13 (natural armor)
Hit points
52 (8d8 + 16)
Speed
Walk 40 ft.
Challenge rating
2
Alignment
Lawful Evil
Strength
18
Dexterity
13
Constitution
14
Intelligence
8
Wisdom
12
Charisma
11
Passive Perception
15
Skills
perception: +5; stealth: +3
Senses
darkvision 120 ft.
Languages
Infernal, telepathy 30 ft.
Immunities
poison
Condition Immunities
poisoned

Traits

Beast Speech

The sewer king can comprehend and verbally communicate with any Beast.

Actions

Rancid Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) acid damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or have the poisoned condition until the start of the sewer king's next turn.

Summon Swarm (1/Day)

The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of the sewer king that the sewer king can see. It acts as the sewer king's ally, obeys the sewer king's commands, and takes its turn immediately after the sewer king's. The swarm remains until it dies, the sewer king dies, or until the sewer king dismisses it as an action.

Bonus actions

Skitter

The sewer king moves up to its speed without provoking opportunity attacks.

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