THE SHARED REFERENCE Adventurer

Monster

Shadar-kai Gloom Weaver

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
14
Hit points
104 (16d8 + 32)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
11
Dexterity
18
Constitution
14
Intelligence
15
Wisdom
12
Charisma
18
Passive Perception
11
Saving Throws
dex: +8; con: +6
Senses
darkvision 60 ft.
Languages
Common, Elvish
Immunities
necrotic
Condition Immunities
charmed, exhaustion

Traits

Burden of Time

Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.

Fey Ancestry

The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.

Shadow Spear

Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. The spear magically returns to the shadar-kai's hand immediately after a ranged attack.

Reactions

Misty Escape (Recharge 6)

When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

Spellcasting

The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead

1/day each: arcane gate, bane, confusion, darkness, fear, major image, true seeing

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