THE SHARED REFERENCE Adventurer

Monster

Shadar-kai Shadow Dancer

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (studded leather)
Hit points
71 (13d8 + 13)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Any alignment
Strength
12
Dexterity
16
Constitution
13
Intelligence
11
Wisdom
12
Charisma
12
Passive Perception
11
Saving Throws
dex: +6; cha: +4
Skills
stealth: +6
Senses
darkvision 60 ft.
Languages
Common, Elvish
Resistances
necrotic
Condition Immunities
charmed, exhaustion

Traits

Fey Ancestry

The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The shadar-kai makes three Spiked Chain attacks.

It can use Shadow Jump after one of these attacks.

Spiked Chain

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a d6):

Bonus actions

Shadow Jump

The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.

Quick preview