Monster
Shadar-kai Soul Monger
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 136 (21d8 + 42)
- Speed
- Walk 30 ft.
- Challenge rating
- 11
- Alignment
- Neutral Evil
- Strength
- 8
- Dexterity
- 17
- Constitution
- 14
- Intelligence
- 19
- Wisdom
- 16
- Charisma
- 13
- Passive Perception
- 17
- Saving Throws
- dex: +7; wis: +7; cha: +5
- Skills
- perception: +7
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
- Immunities
- necrotic, psychic
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Fey Ancestry
The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
The shadar-kai has advantage on saving throws against spells and other magical effects.
Soul Thirst
When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature's hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages
Any Beast or Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has its speed reduced by 20 feet until the start of that creature's next turn.
Actions
Multiattack
The shadar-kai makes two Shadow Dagger attacks.
Shadow Dagger
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 19 (3d12) necrotic damage, and the target has disadvantage on saving throws until the end of the shadar-kai's next turn. The dagger magically returns to the shadar-kai's hand immediately after a ranged attack.
Wave of Weariness (Recharge 4–6)
The shadar-kai emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes half as much damage and doesn't gain a level of exhaustion.
The shadar-kai casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: bestow curse, finger of death, gaseous form, seeming