THE SHARED REFERENCE Adventurer

Monster

Shadow Assassin

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Undead
Size
Medium
Armor class
14
Hit points
78 (12d8 + 24)
Speed
Walk 40 ft.
Challenge rating
9
Alignment
Chaotic Evil
Strength
6
Dexterity
19
Constitution
14
Intelligence
13
Wisdom
12
Charisma
14
Passive Perception
19
Saving Throws
dex: +8; int: +5
Skills
perception: +9; stealth: +12
Senses
darkvision 60 ft.
Languages
understands the languages it knew in life but can't speak
Resistances
acid, cold, fire, lightning, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Vulnerabilities
radiant

Traits

Amorphous

The assassin can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the assassin can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack

The assassin makes two Shadow Blade attacks.

Shadow Blade

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the target's Strength score is reduced by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse 1d4 hours later.

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