THE SHARED REFERENCE Adventurer

Monster

Shadow Dancer

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (studded leather)
Hit points
71 (13d8 + 13)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Neutral
Strength
12
Dexterity
16
Constitution
13
Intelligence
11
Wisdom
12
Charisma
12
Passive Perception
11
Saving Throws
dex: +6; cha: +4
Skills
stealth: +6
Senses
darkvision 60 ft.
Languages
Common, Elvish
Resistances
necrotic
Condition Immunities
charmed, exhaustion

Traits

Fey Ancestry

The shadow dancer has advantage on saving throws against being charmed, and magic can't put it to sleep.

Shadow Jump

As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.

Actions

Multiattack

The shadow dancer makes three spiked chain attacks.

Spiked Chain

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:

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