Monster
Shadow Dancer
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 71 (13d8 + 13)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 12
- Dexterity
- 16
- Constitution
- 13
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 12
- Passive Perception
- 11
- Saving Throws
- dex: +6; cha: +4
- Skills
- stealth: +6
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
- Resistances
- necrotic
- Condition Immunities
- charmed, exhaustion
Traits
Fey Ancestry
The shadow dancer has advantage on saving throws against being charmed, and magic can't put it to sleep.
Shadow Jump
As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.
Actions
Multiattack
The shadow dancer makes three spiked chain attacks.
Spiked Chain
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice: