Monster
Shadow Demon
Official reference · MM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 13
- Hit points
- 66 (12d8 + 12)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 1
- Dexterity
- 17
- Constitution
- 12
- Intelligence
- 14
- Wisdom
- 13
- Charisma
- 14
- Passive Perception
- 11
- Saving Throws
- dex: +5; cha: +4
- Skills
- stealth: +7
- Senses
- darkvision 120 ft.
- Languages
- Abyssal, telepathy 120 ft.
- Resistances
- acid, fire, necrotic, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- cold, lightning, poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
- Vulnerabilities
- radiant
Traits
Incorporeal Movement
The demon can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.
Light Sensitivity
While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shadow Stealth
While in dim light or darkness, the demon can take the Hide action as a bonus action.
Actions
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.