THE SHARED REFERENCE Adventurer

Monster

Shadow Dragon

Official reference · XMM · 2024

Creature type
Dragon
Size
Huge
Armor class
16
Hit points
189 (18d12 + 72)
Speed
Walk 40 ft., Climb 40 ft., Fly 80 ft.
Challenge rating
13
Alignment
Chaotic Evil
Strength
21
Dexterity
19
Constitution
18
Intelligence
14
Wisdom
12
Charisma
18
Passive Perception
21
Initiative
+14
Saving Throws
dex: +9; wis: +6
Skills
perception: +11; stealth: +14
Senses
Blindsight 30 ft., Darkvision 120 ft.
Languages
Common, Draconic
Resistances
special: See Living Shadow
Immunities
necrotic

Traits

Legendary Resistance (3/Day, or 4/Day in Lair)

If the dragon fails a saving throw, it can choose to succeed instead.

Living Shadow

While in Dim Light or Darkness, the dragon has Resistance to damage that isn't Force, Psychic, or Radiant.

Sunlight Sensitivity

While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.

Actions

Multiattack

The dragon makes three Rend attacks.

Rend

Melee Attack: +10, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Necrotic damage.

Shadow Breath (Recharge 5–6)

Dexterity Saving Throw: DC 17, each creature in a 60-foot Cone. Failure: 35 (10d6) Necrotic damage. Success: Half damage. Success or Failure: A Humanoid reduced to 0 Hit Points by this damage dies, and a Shadow rises from the corpse. The shadow is under the dragon's control and shares the dragon's Initiative count but acts immediately after the dragon.

Bonus actions

Shadow Stealth

While in Dim Light or Darkness, the dragon takes the Hide action.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Veil of Shadow

The dragon uses Shadow Stealth, and one creature of its choice that it can see within 10 feet of it takes 10 (3d6) Necrotic damage. The dragon can't take this action again until the start of its next turn.

Regional effects

The region around a shadow dragon's lair is twisted by its presence, creating the following effects:

If the dragon dies or moves its lair elsewhere, these effects end immediately.

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