Monster
Shadow-Marked Agent
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17
- Hit points
- 132 (24d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 12
- Dexterity
- 20
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 16
- Charisma
- 17
- Passive Perception
- 16
- Initiative
- +8
- Saving Throws
- dex: +8; wis: +6
- Skills
- perception: +6; performance: +6; sleight of hand: +8; stealth: +11
- Senses
- Darkvision 60 ft.
- Languages
- Common, Elvish, Thieves' cant
Actions
Multiattack
The agent makes two Shadow Knife attacks.
Shadow Knife
Melee Ranged Attack: +8, reach 5 ft. or range 20/60 ft. Hit: 10 (2d4 + 5) Piercing damage plus 14 (4d6) Necrotic damage, and the target's Speed is reduced by 10 feet until the end of its next turn.
Bonus actions
Shadow Cloak
The agent has the Invisible condition until the start of its next turn. This invisibility ends early immediately after the agent makes an attack roll.
The agent casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (DC 14):
At will: Disguise Self, Minor Illusion
1/day: Pass without Trace