THE SHARED REFERENCE Adventurer

Monster

Shadow Mastiff

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Monstrosity
Size
Medium
Armor class
12
Hit points
33 (6d8 + 6)
Speed
Walk 40 ft.
Challenge rating
2
Alignment
Neutral Evil
Strength
16
Dexterity
14
Constitution
13
Intelligence
5
Wisdom
12
Charisma
5
Passive Perception
13
Skills
perception: +3; stealth: +6
Senses
darkvision 60 ft.
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks while in dim light or darkness; cond: True

Traits

Ethereal Awareness

The shadow mastiff can see ethereal creatures and objects.

Keen Hearing and Smell

The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shadow Blend

While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

Sunlight Weakness

While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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