Monster
Shadow Mastiff
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 12
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 40 ft.
- Challenge rating
- 2
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 14
- Constitution
- 13
- Intelligence
- 5
- Wisdom
- 12
- Charisma
- 5
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +6
- Senses
- darkvision 60 ft.
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks while in dim light or darkness; cond: True
Traits
Ethereal Awareness
The shadow mastiff can see ethereal creatures and objects.
Keen Hearing and Smell
The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Shadow Blend
While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.
Sunlight Weakness
While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.