Monster
Shadow Spirit
Official reference · TCE · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 11 + the level of the spell (natural armor)
- Hit points
- 35 + 15 for each spell level above 3rd
- Speed
- Walk 40 ft.
- Alignment
- Unaligned
- Strength
- 13
- Dexterity
- 16
- Constitution
- 15
- Intelligence
- 4
- Wisdom
- 10
- Charisma
- 16
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- understands the languages you speak
- Resistances
- necrotic
- Condition Immunities
- frightened
Traits
Terror Frenzy (Fury Only)
The spirit has advantage on attack rolls against frightened creatures.
Weight of Sorrow (Despair Only)
Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature's next turn.
Actions
Multiattack
The spirit makes a number of attacks equal to half this spell's level (rounded down).
Chilling Rend
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d12 + 3 + summonSpellLevel cold damage.
Dreadful Scream (1/Day)
The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus actions
While in dim light or darkness, the spirit takes the Hide action.