Monster
Shadowghast
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 15
- Hit points
- 49 (9d8 + 9)
- Speed
- Walk 35 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 20
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 11
- Charisma
- 8
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +8
- Senses
- darkvision 60 ft.
- Resistances
- necrotic
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
Traits
Stench
Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Shadow Stealth
While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.
Actions
Multiattack
The shadowghast makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.