THE SHARED REFERENCE Adventurer

Monster

Shadowghast

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Undead
Size
Medium
Armor class
15
Hit points
49 (9d8 + 9)
Speed
Walk 35 ft.
Challenge rating
5
Alignment
Chaotic Evil
Strength
14
Dexterity
20
Constitution
12
Intelligence
12
Wisdom
11
Charisma
8
Passive Perception
13
Skills
perception: +3; stealth: +8
Senses
darkvision 60 ft.
Resistances
necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned

Traits

Stench

Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.

Shadow Stealth

While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.

Actions

Multiattack

The shadowghast makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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