Monster
Shaldoor
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 16 (scale mail)
- Hit points
- 230 (20d12 + 100)
- Speed
- Walk 50 ft., Swim 50 ft.
- Challenge rating
- 13
- Alignment
- Chaotic Good
- Strength
- 29
- Dexterity
- 14
- Constitution
- 20
- Intelligence
- 16
- Wisdom
- 18
- Charisma
- 18
- Passive Perception
- 19
- Saving Throws
- str: +14; con: +10; wis: +9; cha: +9
- Skills
- animal handling: +9; athletics: +14; perception: +9
- Languages
- Common, Giant
- Resistances
- cold
- Immunities
- lightning, thunder
Traits
Roleplaying Information
A skilled rider of rocs and whales, Shaldoor believes that Annam the All-Father shattered the ordning to push giants into war against the dragons. She is thrilled to be on the front lines in this great conflict!
Ideal: "Giants are made for war—storm giants most of all!"
Bond: "Ostoria is gone, yet I long for the return of a mighty giant empire."
Flaw: "I like to rain destruction down upon my enemies, and I never show them mercy."
Amphibious
Shaldoor can breathe air and water.
Actions
Multiattack
Shaldoor makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6)
Shaldoor hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Shaldoor casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water breathing