THE SHARED REFERENCE Adventurer

Monster

Shaldoor

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Official reference · SKT · 2014

Creature type
Giant
Size
Huge
Armor class
16 (scale mail)
Hit points
230 (20d12 + 100)
Speed
Walk 50 ft., Swim 50 ft.
Challenge rating
13
Alignment
Chaotic Good
Strength
29
Dexterity
14
Constitution
20
Intelligence
16
Wisdom
18
Charisma
18
Passive Perception
19
Saving Throws
str: +14; con: +10; wis: +9; cha: +9
Skills
animal handling: +9; athletics: +14; perception: +9
Languages
Common, Giant
Resistances
cold
Immunities
lightning, thunder

Traits

Roleplaying Information

A skilled rider of rocs and whales, Shaldoor believes that Annam the All-Father shattered the ordning to push giants into war against the dragons. She is thrilled to be on the front lines in this great conflict!

Ideal: "Giants are made for war—storm giants most of all!"

Bond: "Ostoria is gone, yet I long for the return of a mighty giant empire."

Flaw: "I like to rain destruction down upon my enemies, and I never show them mercy."

Amphibious

Shaldoor can breathe air and water.

Actions

Multiattack

Shaldoor makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5–6)

Shaldoor hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Spellcasting

Shaldoor casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, levitate, light

1/day each: control weather (cast as 1 action), water breathing

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