Monster
Shard Shunner
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 12
- Hit points
- 27 (6d6 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 12
- Skills
- perception: +2; stealth: +4
- Senses
- darkvision 60 ft. (rat form only)
- Languages
- Common, Halfling, Thieves' cant
- Immunities
- immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Traits
Shapechanger
The Shard Shunner can use their action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into their true form, which is humanoid. Their statistics, other than their size, are the same in each form. Any equipment they are wearing or carrying isn't transformed. They revert to their true form if they die.
Keen Smell
The Shard Shunner has advantage on Wisdom (Perception) checks that rely on smell.
Halfling Nimbleness
The Shard Shunner can move through the space of creatures that is of a size larger than them.
Brave
The Shard Shunner has advantage on saving throws against being frightened.
Actions
Multiattack (Humanoid or Hybrid Form Only)
The Shard Shunner makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only)
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.