THE SHARED REFERENCE Adventurer

Monster

Shard Shunner

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Small
Armor class
12
Hit points
27 (6d6 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Lawful Evil
Strength
10
Dexterity
15
Constitution
12
Intelligence
11
Wisdom
10
Charisma
8
Passive Perception
12
Skills
perception: +2; stealth: +4
Senses
darkvision 60 ft. (rat form only)
Languages
Common, Halfling, Thieves' cant
Immunities
immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True

Traits

Shapechanger

The Shard Shunner can use their action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into their true form, which is humanoid. Their statistics, other than their size, are the same in each form. Any equipment they are wearing or carrying isn't transformed. They revert to their true form if they die.

Keen Smell

The Shard Shunner has advantage on Wisdom (Perception) checks that rely on smell.

Halfling Nimbleness

The Shard Shunner can move through the space of creatures that is of a size larger than them.

Brave

The Shard Shunner has advantage on saving throws against being frightened.

Actions

Multiattack (Humanoid or Hybrid Form Only)

The Shard Shunner makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only)

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Quick preview