THE SHARED REFERENCE Adventurer

Monster

Sharkbody Abomination

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Aberration
Size
Large
Armor class
12 (natural armor)
Hit points
45 (6d10 + 12)
Speed
Walk 20 ft., Swim 40 ft.
Challenge rating
2
Alignment
Unaligned
Strength
18
Dexterity
13
Constitution
15
Intelligence
1
Wisdom
10
Charisma
4
Passive Perception
12
Skills
perception: +2
Senses
blindsight 30 ft.

Traits

Blood Frenzy

The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The abomination can breathe only underwater.

Limited Amphibiousness

The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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