Monster
Sharkbody Abomination
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Aberration
- Size
- Large
- Armor class
- 12 (natural armor)
- Hit points
- 45 (6d10 + 12)
- Speed
- Walk 20 ft., Swim 40 ft.
- Challenge rating
- 2
- Alignment
- Unaligned
- Strength
- 18
- Dexterity
- 13
- Constitution
- 15
- Intelligence
- 1
- Wisdom
- 10
- Charisma
- 4
- Passive Perception
- 12
- Skills
- perception: +2
- Senses
- blindsight 30 ft.
Traits
Blood Frenzy
The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The abomination can breathe only underwater.
Limited Amphibiousness
The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.