Monster
Shedrak of the Eyes
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 40 (9d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Evil
- Strength
- 9
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +6; wis: +4
- Skills
- arcana: +6; history: +6
- Languages
- any four languages
Traits
Eye Tattoos
Shedrak has ten small eyes tattooed on his bald head that allow him to see invisible creatures and objects as if they were visible.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shedrak is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Shedrak has the following wizard spells prepared:
Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation; 1: slots: 4; spells: detect magic, mage armor, magic missile, shield; 2: slots: 3; spells: misty step, suggestion; 3: slots: 3; spells: counterspell, fireball, fly; 4: slots: 3; spells: greater invisibility, ice storm; 5: slots: 1; spells: cone of cold