THE SHARED REFERENCE Adventurer

Monster

Sheldon the Blueberry Dragon

Outside your table’s allowed sources

Official reference · MisMV1 · 2014

Creature type
Dragon
Size
Large
Armor class
16 (natural armor)
Hit points
142 (15d10 + 60)
Speed
Walk 30 ft., Fly 60 ft.
Challenge rating
7
Alignment
Neutral Good
Strength
19
Dexterity
13
Constitution
18
Intelligence
17
Wisdom
14
Charisma
16
Passive Perception
12
Saving Throws
dex: +4; con: +7; int: +6
Skills
acrobatics: +7; athletics: +7; performance: +6
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Common, Draconic, telepathy 120 ft.
Resistances
force, psychic

Traits

Space Dweller

Sheldon can breathe normally in a vacuum.

Actions

Multiattack

Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage.

Blueberry Fling

Ranged Weapon Attack: +7 to hit, range 30 ft., one creature. Hit: 11 (2d6 + 4) blueberry damage.

Jetstream Breath (Recharge 5–6)

Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.

Bonus actions

Wind Dash (2/Day)

Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn't provoke opportunity attacks. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.

Spellcasting (Psionics)

Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: light, mage hand (the hand is invisible)

1/day each: dimension door, telekinesis

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