Monster
Sheldon the Blueberry Dragon
Outside your table’s allowed sources
Official reference · MisMV1 · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 16 (natural armor)
- Hit points
- 142 (15d10 + 60)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 7
- Alignment
- Neutral Good
- Strength
- 19
- Dexterity
- 13
- Constitution
- 18
- Intelligence
- 17
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- dex: +4; con: +7; int: +6
- Skills
- acrobatics: +7; athletics: +7; performance: +6
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Common, Draconic, telepathy 120 ft.
- Resistances
- force, psychic
Traits
Space Dweller
Sheldon can breathe normally in a vacuum.
Actions
Multiattack
Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage.
Blueberry Fling
Ranged Weapon Attack: +7 to hit, range 30 ft., one creature. Hit: 11 (2d6 + 4) blueberry damage.
Jetstream Breath (Recharge 5–6)
Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.
Bonus actions
Wind Dash (2/Day)
Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn't provoke opportunity attacks. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Spellcasting (Psionics)
Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand (the hand is invisible)
1/day each: dimension door, telekinesis