THE SHARED REFERENCE Adventurer

Monster

Shoalar Quanderil

Outside your table’s allowed sources

Official reference · LR · 2014

Creature type
Humanoid
Size
Medium
Armor class
11, 14
Hit points
75 (10d8 + 30)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
4
Alignment
Lawful Evil
Strength
12
Dexterity
12
Constitution
16
Intelligence
14
Wisdom
10
Charisma
18
Passive Perception
10
Skills
arcana: +6; deception: +8; insight: +4; persuasion: +8
Languages
Aquan, Common
Resistances
acid, lightning, thunder

Traits

Amphibious

Shoalar can breathe air and water.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Innate Spellcasting

Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:

At will: shape water

1/day: create or destroy water

Spellcasting

Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

Spell slots: 0: spells: acid splash, chill touch, light, prestidigitation, ray of frost; 1: slots: 4; spells: disguise self, mage armor, shield; 2: slots: 3; spells: hold person, misty step; 3: slots: 2; spells: lightning bolt, tidal wave; 4: slots: 1; spells: watery sphere

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