Monster
Shoggoth
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Aberration
- Size
- Huge
- Armor class
- 15
- Hit points
- 172 (15d12 + 75)
- Speed
- Walk 30 ft., Climb 30 ft., Swim 30 ft.
- Challenge rating
- 11
- Alignment
- Chaotic Evil
- Strength
- 22
- Dexterity
- 16
- Constitution
- 21
- Intelligence
- 20
- Wisdom
- 17
- Charisma
- 8
- Passive Perception
- 13
- Initiative
- +7
- Saving Throws
- dex: +7; con: +9
- Senses
- Darkvision 120 ft.
- Languages
- Deep Speech; telepathy 60 ft.
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- cold
- Condition Immunities
- grappled, prone, restrained
Traits
Amphibious
The shoggoth can breathe air and water.
Mimicry
The shoggoth can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful DC 13 Wisdom (Insight) check.
Susceptible to Charm
The shoggoth has Disadvantage on saving throws to avoid or end the Charmed condition.
Actions
Multiattack
The shoggoth makes three Pseudopod attacks. It can replace one attack with a use of Suction Burst if available.
Pseudopod
Melee Attack: +10, reach 15 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 11 (2d10) Thunder damage, and the creature has the Grappled condition (escape DC 16) from one of four pseudopods.
Suction Burst (Recharge 4–6)
Strength Saving Throw: DC 18, one creature Grappled by the shoggoth. Failure: 22 (4d10) Thunder damage, and the target is repelled from the shoggoth. The target no longer has the Grappled condition, is pushed up to 30 feet straight away from the shoggoth, and has the Deafened and Stunned conditions until the end of its next turn. Success: Half damage only.
Reactions
Cold Sprint
Trigger: The shoggoth is subjected to Cold damage. Response: The shoggoth moves up to its Speed and can make one Pseudopod attack with Advantage.