THE SHARED REFERENCE Adventurer

Monster

Shoosuva

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fiend
Size
Large
Armor class
14 (natural armor)
Hit points
136 (16d10 + 48)
Speed
Walk 40 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
18
Dexterity
13
Constitution
17
Intelligence
7
Wisdom
14
Charisma
9
Passive Perception
12
Saving Throws
dex: +4; con: +6; wis: +5
Senses
darkvision 60 ft.
Languages
Abyssal, Gnoll, telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
charmed, frightened, poisoned

Actions

Multiattack

The shoosuva makes one Bite attack and one Tail Stinger attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.

Tail Stinger

Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus actions

Rampage

When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one Bite attack.

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