Monster
Sinensa
Outside your table’s allowed sources
Official reference · DoSI · 2014
- Creature type
- Plant
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 60 (8d10 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Neutral
- Strength
- 12
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 13
- Wisdom
- 15
- Charisma
- 10
- Passive Perception
- 12
- Senses
- darkvision 120 ft.
Traits
Distress Spores
When Sinensa takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness
While in sunlight, Sinensa has disadvantage on ability checks, attack rolls, and saving throws. Sinensa dies if it spends more than 1 hour in direct sunlight.
Actions
Multiattack
Sinensa makes one Fist attack and uses its Hallucination Spores.
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) bludgeoning damage plus 7 (2d4) poison damage.
Hallucination Spores
Sinensa ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rapport Spores
A 30-foot radius of spores extends from Sinensa. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.