Monster
Sing-Along
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 10
- Hit points
- 4 (1d8)
- Speed
- Walk 25 ft.
- Challenge rating
- 0
- Alignment
- Lawful Good
- Strength
- 10
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 14
- Passive Perception
- 10
- Skills
- performance: +4
- Languages
- Common, Halfling
- Resistances
- poison
Traits
Halfling Nimbleness
Sing-Along can move through a space of a Medium or larger creature.
Brave
Sing-Along has advantage on saving throws against being frightened.
Stout Resilience
Sing-Along has advantage on saving throws against poison.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.