THE SHARED REFERENCE Adventurer

Monster

Sion

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Humanoid
Size
Medium
Armor class
12
Hit points
49 (9d8 + 9)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral Evil
Strength
16
Dexterity
14
Constitution
13
Intelligence
12
Wisdom
14
Charisma
16
Passive Perception
14
Saving Throws
con: +3; cha: +5
Skills
arcana: +3; perception: +4; stealth: +6
Senses
darkvision 120 ft.
Languages
Common

Traits

Magic Resistance

Sion has advantage on saving throws against spells and other magical effects if he is in dim light or darkness.

Shadesight

Magical darkness doesn't impede Sion's darkvision.

Shadowy Demise

If Sion dies, his body melts into shadow, leaving behind only equipment he was wearing or carrying.

Sunlight Weakness

While in sunlight, Sion has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack

Sion makes one Shadow Sword attack and uses Affix Shadow or Spellcasting.

Shadow Sword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

Affix Shadow

Sion targets a creature within 60 feet of himself that he can see. That target must make a DC 13 Charisma saving throw. On a failed save, the target has the grappled condition (escape DC 13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.

Bonus actions

Shadow Step

While Sion is in dim light or darkness, he magically teleports up to 15 feet to an unoccupied space he can see that is also in dim light or darkness.

Spellcasting

Sion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: Mage Hand, Minor Illusion

1/day each: Darkness, Mirror Image, Silence

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