Monster
Siren
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 14
- Hit points
- 38 (7d8 + 7)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 18
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Skills
- medicine: +4; nature: +3; stealth: +6; survival: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish, Sylvan
Traits
Amphibious
Siren can breathe air and water.
Magic Resistance
Siren has advantage on saving throws against spells and other magical effects.
Actions
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Stupefying Touch
Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren's next turn.
Innate Spellcasting
Siren's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
1/day each: charm person, fog cloud, greater invisibility, polymorph (self only)