THE SHARED REFERENCE Adventurer

Monster

Siren

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Official reference · TftYP · 2014

Creature type
Fey
Size
Medium
Armor class
14
Hit points
38 (7d8 + 7)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
3
Alignment
Chaotic Good
Strength
10
Dexterity
18
Constitution
12
Intelligence
13
Wisdom
14
Charisma
16
Passive Perception
12
Skills
medicine: +4; nature: +3; stealth: +6; survival: +4
Senses
darkvision 60 ft.
Languages
Common, Elvish, Sylvan

Traits

Amphibious

Siren can breathe air and water.

Magic Resistance

Siren has advantage on saving throws against spells and other magical effects.

Actions

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Stupefying Touch

Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren's next turn.

Innate Spellcasting

Siren's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

1/day each: charm person, fog cloud, greater invisibility, polymorph (self only)

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