Monster
Sivis Scribe
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 15
- Hit points
- 56 (16d6)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 11
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 16
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- wis: +3
- Skills
- arcana: +5; sleight of hand: +4
- Senses
- Darkvision 60 ft.
- Languages
- Common, Gnomish plus three other languages
Traits
Words of Reason
Allies in a 10-foot Emanation originating from the scribe have Advantage on saving throws to avoid or end the Charmed or Frightened condition. This trait doesn't function if the scribe has the Incapacitated condition.
Actions
Multiattack
The scribe makes two Bursting Sigil attacks.
Bursting Sigil
Melee Ranged Attack: +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Radiant damage.
Reactions
Word of Stasis (Recharge 5–6)
Constitution Saving Throw: DC 13, each creature in a 20-foot-radius Sphere centered on a point the scribe can see within 60 feet. Failure: The target has the Incapacitated condition until the start of the scribe's next turn. While the target is Incapacitated, its Speed is 0 and can't increase.
The scribe casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (DC 13):
At will: Comprehend Languages, Mage Armor (included in AC), Message
1/day each: Sending