THE SHARED REFERENCE Adventurer

Monster

Skeemo Weirdbottle

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Small
Armor class
12, 15
Hit points
72 (16d6 + 16)
Speed
Walk 25 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
9
Dexterity
14
Constitution
12
Intelligence
17
Wisdom
12
Charisma
15
Passive Perception
14
Saving Throws
int: +6; wis: +4
Skills
arcana: +6; history: +6; perception: +4; performance: +5
Senses
darkvision 60 ft.
Languages
Abyssal, Common, Gnomish, Undercommon

Traits

Gnome Cunning

Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

Skeemo is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) He has the following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation; 1: slots: 4; spells: detect magic, mage armor, magic missile, shield; 2: slots: 3; spells: misty step, suggestion; 3: slots: 3; spells: counterspell, fireball, fly; 4: slots: 3; spells: greater invisibility, ice storm; 5: slots: 1; spells: cone of cold

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