Monster
Skeletal Horror
Outside your table’s allowed sources
Official reference · AitFR-DN · 2014
- Creature type
- Undead
- Size
- Large
- Armor class
- 13
- Hit points
- 150 (20d10 + 40)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 16
- Skills
- perception: +3
- Senses
- darkvision 60 ft.
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Vulnerabilities
- bludgeoning
Actions
Multiattack
The horror makes two attacks with its claws.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) slashing damage.
Wave of Bones (Recharge 5–6)
The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.