THE SHARED REFERENCE Adventurer

Monster

Skeletal Knight

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Undead
Size
Medium
Armor class
18 (plate)
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Lawful Evil
Strength
20
Dexterity
10
Constitution
16
Intelligence
13
Wisdom
14
Charisma
10
Passive Perception
12
Saving Throws
con: +6; wis: +5
Senses
darkvision 60 ft.
Languages
understands the languages it knew in life but can't speak
Immunities
poison
Condition Immunities
exhaustion, poisoned

Traits

Undead Fortitude

If damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the skeletal knight drops to 1 hit point instead.

Unusual Nature

The skeletal knight doesn't require air, food, drink, or sleep.

Actions

Multiattack

The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination.

Enervating Blade

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of the skeletal knight's next turn.

Throwing Axe

Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

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