THE SHARED REFERENCE Adventurer

Monster

Skeleton Lord

Outside your table’s allowed sources

Official reference · MaBJoV · 2014

Creature type
Undead
Size
Medium
Armor class
18 (plate)
Hit points
136 (16d8 + 64)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Lawful Evil
Strength
20
Dexterity
14
Constitution
18
Intelligence
18
Wisdom
12
Charisma
12
Passive Perception
11
Senses
darkvision 120 ft.
Languages
all the languages it knew in life
Resistances
cold, necrotic
Immunities
poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened, poisoned
Vulnerabilities
vulnerable: bludgeoning; note: from magical attacks; cond: True

Traits

Fear Aura

Any creature hostile to the skeleton lord that starts its turn within 20 feet of the skeleton lord must make a DC 17 Wisdom saving throw, unless the skeleton lord is incapacitated. On a failed save, the creature has the frightened condition until the start of its next turn. If a creature's saving throw is successful, then the creature is immune to the skeleton lord's Fear Aura for the next 24 hours.

Magic Resistance

The skeleton lord has advantage on saving throws against spells and other magical effects.

Magic Weapons

The skeleton lord's weapon attacks are magical and gain a +1 bonus to attack and damage rolls (included in the attack).

Actions

Multiattack

The skeleton lord makes three Greatsword attacks.

Greatsword

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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