Monster
Skeleton Lord
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 18 (plate)
- Hit points
- 136 (16d8 + 64)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Lawful Evil
- Strength
- 20
- Dexterity
- 14
- Constitution
- 18
- Intelligence
- 18
- Wisdom
- 12
- Charisma
- 12
- Passive Perception
- 11
- Senses
- darkvision 120 ft.
- Languages
- all the languages it knew in life
- Resistances
- cold, necrotic
- Immunities
- poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- charmed, exhaustion, frightened, poisoned
- Vulnerabilities
- vulnerable: bludgeoning; note: from magical attacks; cond: True
Traits
Fear Aura
Any creature hostile to the skeleton lord that starts its turn within 20 feet of the skeleton lord must make a DC 17 Wisdom saving throw, unless the skeleton lord is incapacitated. On a failed save, the creature has the frightened condition until the start of its next turn. If a creature's saving throw is successful, then the creature is immune to the skeleton lord's Fear Aura for the next 24 hours.
Magic Resistance
The skeleton lord has advantage on saving throws against spells and other magical effects.
Magic Weapons
The skeleton lord's weapon attacks are magical and gain a +1 bonus to attack and damage rolls (included in the attack).
Actions
Multiattack
The skeleton lord makes three Greatsword attacks.
Greatsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.