Monster
Skittering Horror
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Aberration
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 228 (24d12 + 72)
- Speed
- Walk 40 ft., Climb 40 ft.
- Challenge rating
- 15
- Alignment
- Neutral Evil
- Strength
- 22
- Dexterity
- 16
- Constitution
- 17
- Intelligence
- 2
- Wisdom
- 14
- Charisma
- 18
- Passive Perception
- 17
- Skills
- perception: +7; stealth: +8
- Senses
- darkvision 120 ft.
- Condition Immunities
- frightened
- Vulnerabilities
- radiant
Traits
The horror can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The horror can use its Maddening Presence and make three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) piercing damage.
Claws
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) slashing damage.
Maddening Presence
The horror targets one creature it can see within 30 feet of it. If the target can see or hear the horror, the target must make a DC 17 Wisdom saving throw. On a failed saving throw, the target becomes paralyzed until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the horror's Maddening Presence for the next 24 hours.