Monster
Skulk
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 14
- Hit points
- 18 (4d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Neutral
- Strength
- 6
- Dexterity
- 19
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 7
- Charisma
- 1
- Passive Perception
- 8
- Saving Throws
- con: +2
- Skills
- stealth: +8
- Senses
- darkvision 120 ft.
- Languages
- understands Common but can't speak
- Condition Immunities
- blinded
Traits
Fallible Invisibility
The skulk is invisible. This invisibility can be circumvented by three things:
- Charnel Candles: The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
- Children: Humanoid children, aged 10 and under, can see through this invisibility.
- Reflective Surfaces: The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.
Trackless
The skulk leaves no tracks to indicate where it has been or where it's headed.
Actions
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage.