Monster
Skulk
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14
- Hit points
- 18 (4d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Neutral
- Strength
- 6
- Dexterity
- 19
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 7
- Charisma
- 1
- Passive Perception
- 8
- Saving Throws
- con: +2
- Skills
- stealth: +8
- Senses
- darkvision 120 ft.
- Languages
- understands Common but can't speak
- Immunities
- radiant
- Condition Immunities
- blinded
Traits
Fallible Invisibility
The skulk is invisible. This invisibility can be circumvented by three things:
- The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.
- The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
- Humanoid children, aged 10 and under, can see through this invisibility.
Trackless
The skulk leaves no tracks to indicate where it has been or where it's headed.
Actions
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.