THE SHARED REFERENCE Adventurer

Monster

Skulk

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Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
14
Hit points
18 (4d8)
Speed
Walk 30 ft.
Challenge rating
1/2
Alignment
Chaotic Neutral
Strength
6
Dexterity
19
Constitution
10
Intelligence
10
Wisdom
7
Charisma
1
Passive Perception
8
Saving Throws
con: +2
Skills
stealth: +8
Senses
darkvision 120 ft.
Languages
understands Common but can't speak
Immunities
radiant
Condition Immunities
blinded

Traits

Fallible Invisibility

The skulk is invisible. This invisibility can be circumvented by three things:

  • The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.
  • The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
  • Humanoid children, aged 10 and under, can see through this invisibility.

Trackless

The skulk leaves no tracks to indicate where it has been or where it's headed.

Actions

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.

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