Monster
Skull Flier
Outside your table’s allowed sources
Official reference · SLW · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 24 (3d8)
- Speed
- Walk 10 ft., Fly 50 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 1
- Wisdom
- 10
- Charisma
- 3
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Immunities
- poison, psychic
- Condition Immunities
- charmed, frightened, paralyzed, petrified, poisoned
Actions
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.