THE SHARED REFERENCE Adventurer

Monster

Skull Lord

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Official reference · MPMM · 2014

Creature type
Undead
Size
Medium
Armor class
18 (plate)
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
15
Alignment
Lawful Evil
Strength
14
Dexterity
16
Constitution
17
Intelligence
16
Wisdom
15
Charisma
21
Passive Perception
22
Skills
athletics: +7; history: +8; perception: +12; stealth: +8
Senses
darkvision 60 ft.
Languages
all the languages it knew in life
Resistances
cold, necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious

Traits

Evasion

If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Legendary Resistance (3/Day)

If the skull lord fails a saving throw, it can choose to succeed instead.

Master of the Grave

While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.

Unusual Nature

The skull lord doesn't require air, food, drink, or sleep.

Actions

Multiattack

The skull lord makes three Bone Staff or Deathly Ray attacks.

Bone Staff

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 21 (6d6) necrotic damage.

Deathly Ray

Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 27 (5d8 + 5) necrotic damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Attack

The skull lord makes one Bone Staff or Deathly Ray attack.

Move

The skull lord moves up to its speed without provoking opportunity attacks.

Summon Undead (Costs 2 Actions)

The skull lord summons up to five skeletons or zombies in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time.

Spellcasting

The skull, lord casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):

At will: mage hand, message

2/day each: dimension door, fear

1/day each: cloudkill, cone of cold

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