Monster
Skum
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 93 (11d8 + 44)
- Speed
- Walk 20 ft., Swim 40 ft.
- Challenge rating
- 5
- Alignment
- Lawful Evil
- Strength
- 19
- Dexterity
- 11
- Constitution
- 18
- Intelligence
- 7
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- darkvision 120 ft.
- Languages
- Common, Deep Speech, telepathy 60 ft.
- Resistances
- psychic
Traits
Abolethic Vassal
The skum is permanently charmed by its aboleth master.
Amphibious
The skum can breathe air and water.
Psychic Conditioning
The skum is immune to the frightened and charmed conditions unless they are from effects created by an aboleth.
Water Dependency
The skum takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water.
Actions
Multiattack
The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch.
Trident
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Mind-Breaking Touch
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d8) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.