THE SHARED REFERENCE Adventurer

Monster

Skum

Outside your table’s allowed sources

Official reference · GoS · 2014

Creature type
Aberration
Size
Medium
Armor class
14 (natural armor)
Hit points
93 (11d8 + 44)
Speed
Walk 20 ft., Swim 40 ft.
Challenge rating
5
Alignment
Lawful Evil
Strength
19
Dexterity
11
Constitution
18
Intelligence
7
Wisdom
12
Charisma
9
Passive Perception
14
Skills
perception: +4
Senses
darkvision 120 ft.
Languages
Common, Deep Speech, telepathy 60 ft.
Resistances
psychic

Traits

Abolethic Vassal

The skum is permanently charmed by its aboleth master.

Amphibious

The skum can breathe air and water.

Psychic Conditioning

The skum is immune to the frightened and charmed conditions unless they are from effects created by an aboleth.

Water Dependency

The skum takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water.

Actions

Multiattack

The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch.

Trident

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Mind-Breaking Touch

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d8) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.

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