THE SHARED REFERENCE Adventurer

Monster

Skylla

Outside your table’s allowed sources

Official reference · WBtW · 2014

Creature type
Humanoid
Size
Medium
Armor class
10
Hit points
39 (6d8 + 12)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Evil
Strength
9
Dexterity
11
Constitution
14
Intelligence
12
Wisdom
15
Charisma
17
Passive Perception
12
Saving Throws
wis: +4; cha: +5
Skills
deception: +5; intimidation: +5; nature: +3; persuasion: +5
Languages
Common, Elvish

Traits

Special Equipment

Skylla carries an Eldritch Staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff is destroyed.

Actions

Multiattack

Skylla makes two Eldritch Staff attacks. She can replace one of the attacks with a use of Spellcasting.

Eldritch Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Skylla can expend up to 3 of the staff's charges, dealing an extra 4 (1d8) lightning damage for each expended charge.

Reactions

Eldritch Escape

When Skylla takes damage, she can expend 3 charges of her eldritch staff to turn invisible and teleport, along with any equipment she's wearing or carrying, up to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.

Spellcasting

Skylla casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

1/day each: detect magic, disguise self, faerie fire, fly, hypnotic pattern, invisibility, mage armor

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