Monster
Skyswimmer
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Monstrosity
- Size
- Gargantuan
- Armor class
- 18 (natural armor)
- Hit points
- 216 (16d20 + 48)
- Speed
- Walk 10 ft., Fly 60 ft.
- Challenge rating
- 13
- Alignment
- Unaligned
- Strength
- 23
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 7
- Wisdom
- 12
- Charisma
- 6
- Passive Perception
- 16
- Saving Throws
- con: +8
- Skills
- perception: +6
Traits
Amphibious
The skyswimmer can breathe air and water.
Actions
Multiattack
The skyswimmer makes three attacks: one with its bite and two with its slam.
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the skyswimmer. A swallowed creature is blinded and restrained, it has 3 against attacks and other effects outside the skyswimmer, and it takes 21 (6d6) acid damage at the start of each of the skyswimmer's turns. If the skyswimmer takes 30 damage or more on a single turn from the swallowed creature, the skyswimmer must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the skyswimmer. If the skyswimmer dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
Slam
Melee Weapon Attack: +11 to hit, reach 30 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage.