Monster
Sladis Vadir
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11, 16
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral Good
- Strength
- 10
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 14
- Skills
- medicine: +4; nature: +3; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Druidic plus any two languages, Undercommon, Elvish
Traits
Fey Ancestry
Sladis has advantage on saving throws against being charmed, and magic can't put Sladis to sleep.
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Sladis is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Spell slots: 0: spells: druidcraft, produce flame, shillelagh; 1: slots: 4; spells: entangle, longstrider, speak with animals, thunderwave; 2: slots: 3; spells: animal messenger, barkskin