THE SHARED REFERENCE Adventurer

Monster

Slayer

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Fiend
Size
Medium
Armor class
19 (natural armor)
Hit points
136 (16d8 + 64)
Speed
Walk 40 ft.
Challenge rating
12
Strength
20
Dexterity
19
Constitution
18
Intelligence
13
Wisdom
14
Charisma
14
Passive Perception
16
Saving Throws
dex: +8; int: +5
Skills
acrobatics: +8; deception: +6; perception: +6; stealth: +12
Languages
Languages of the host
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
poison

Traits

Assassinate

During its first turn, the Slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Slayer scores against a surprised creature is a critical hit.

Devil's Sight

Magical darkness doesn't impede the Slayer's darkvision.

Magic Resistance

The Slayer has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The Slayer makes four Claw attacks.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) poison damage. The Slayer deals an extra 14 (4d6) slashing damage when it has advantage on the attack roll and hits the target.

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