Monster
Slayer
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 19 (natural armor)
- Hit points
- 136 (16d8 + 64)
- Speed
- Walk 40 ft.
- Challenge rating
- 12
- Strength
- 20
- Dexterity
- 19
- Constitution
- 18
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 14
- Passive Perception
- 16
- Saving Throws
- dex: +8; int: +5
- Skills
- acrobatics: +8; deception: +6; perception: +6; stealth: +12
- Languages
- Languages of the host
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- poison
Traits
Assassinate
During its first turn, the Slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Slayer scores against a surprised creature is a critical hit.
Magical darkness doesn't impede the Slayer's darkvision.
Magic Resistance
The Slayer has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The Slayer makes four Claw attacks.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) poison damage. The Slayer deals an extra 14 (4d6) slashing damage when it has advantage on the attack roll and hits the target.