Monster
Smiler the Defiler
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 18 (+2 leather armor)
- Hit points
- 165 (22d8 + 66)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 20
- Constitution
- 16
- Intelligence
- 18
- Wisdom
- 11
- Charisma
- 18
- Passive Perception
- 10
- Skills
- deception: +7; persuasion: +7
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish, Sylvan
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Traits
Fey Step (Recharge 4–6)
As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the empty seat of his infernal war machine.
Magic Resistance
Smiler has advantage on saving throws against spells and other magical effects.
Equipment
Smiler wears +2 leather armor. He carries seven soul coins in a bag and a +1 shortsword
Actions
Multiattack
Smiler makes two weapon attacks. He can cast a spell in place of one of these attacks.
+1 Shortsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Innate Spellcasting
Smiler's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance