Monster
Smoke Mephit
Official reference · MM · 2014
- Creature type
- Elemental
- Size
- Small
- Armor class
- 12
- Hit points
- 22 (5d6 + 5)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Evil
- Strength
- 6
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 12
- Skills
- perception: +2; stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- Auran, Ignan
- Immunities
- fire, poison
- Condition Immunities
- poisoned
Traits
Death Burst
When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is 2. Wind disperses the cloud, which otherwise lasts for 1 minute.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Cinder Breath (Recharge 6)
The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.
Innate Spellcasting (1/Day)
The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.
At will: dancing lights