Monster
Snake Horror
Outside your table’s allowed sources
Official reference · RoT · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 20 (plate armor, shield)
- Hit points
- 60 (8d8 + 24)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Languages
- understands the languages of its creator but can't speak
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
- Immunities
- force, necrotic, poison
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Traits
Magic Resistance
The snake horror has advantage on saving throws against spells and other magical effects.
The snake horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Actions
Multiattack
The snake horror makes two longsword attacks.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.