THE SHARED REFERENCE Adventurer

Monster

Snake Horror

Outside your table’s allowed sources

Official reference · RoT · 2014

Creature type
Construct
Size
Medium
Armor class
20 (plate armor, shield)
Hit points
60 (8d8 + 24)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
4
Alignment
Neutral
Strength
18
Dexterity
13
Constitution
16
Intelligence
10
Wisdom
10
Charisma
10
Passive Perception
14
Skills
perception: +4
Senses
blindsight 60 ft. (blind beyond this radius)
Languages
understands the languages of its creator but can't speak
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
Immunities
force, necrotic, poison
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned

Traits

Magic Resistance

The snake horror has advantage on saving throws against spells and other magical effects.

Spell Immunity

The snake horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions

Multiattack

The snake horror makes two longsword attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.

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