THE SHARED REFERENCE Adventurer

Monster

Solar Bastion Knight

Outside your table’s allowed sources

Official reference · BMT · 2014

Creature type
Humanoid
Size
Medium
Armor class
20 (plate armor, shield)
Hit points
150 (20d8 + 60)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Neutral Good
Strength
18
Dexterity
10
Constitution
17
Intelligence
15
Wisdom
16
Charisma
17
Passive Perception
13
Saving Throws
wis: +7; cha: +7
Skills
arcana: +6; history: +6
Languages
Common plus any one language
Condition Immunities
blinded, charmed, frightened

Traits

Aura of Protection

The knight and each ally within 10 feet of it have advantage on saving throws. This trait is suppressed while the knight has the incapacitated condition.

Actions

Multiattack

The knight makes three Sunspear attacks.

Sunspear

Melee Spell Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (3d6 + 4) radiant damage, or 21 (5d6 + 4) radiant damage if the target is a Fiend or an Undead.

Solar Flare (Recharge 5–6)

The knight unleashes a blaze of brilliant energy that fills a 30-foot-radius sphere centered on the knight. Each creature of the knight's choice in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) radiant damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight.

Spellcasting

The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

1/day each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar Bastion)

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