THE SHARED REFERENCE Adventurer

Monster

Soluun Xibrindas

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (studded leather, shield)
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Lawful Evil
Strength
13
Dexterity
18
Constitution
14
Intelligence
11
Wisdom
13
Charisma
14
Passive Perception
13
Saving Throws
dex: +6; con: +4; wis: +3
Skills
perception: +3; stealth: +8
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Fey Ancestry

Soluun has advantage on saving throws against being charmed, and magic can't put Soluun to sleep.

Gunslinger

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores 3 and 3 when making ranged attacks with a pistol.

Sunlight Sensitivity

While in sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Equipment

Four packets of smokepowder and a pouch containing 20 pistol bullets

Boots of Elvenkind

Whilst wearing these boots Soluun's steps make no sound and he has advantage on any Dexterity (Stealth) checks that rely on moving silently.

Actions

Multiattack

Soluun makes two scimitar attacks.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Poisonous Pistol

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Innate Spellcasting

Soluun's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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