THE SHARED REFERENCE Adventurer

Monster

Soul Shaker

Outside your table’s allowed sources

Official reference · JttRC · 2014

Creature type
Undead
Size
Large
Armor class
13 (natural armor)
Hit points
76 (8d10 + 32)
Speed
Walk 20 ft.
Challenge rating
4
Alignment
Chaotic Evil
Strength
20
Dexterity
8
Constitution
18
Intelligence
8
Wisdom
11
Charisma
14
Passive Perception
10
Senses
blindsight 60 ft. (blind beyond this radius)
Languages
telepathy 60 ft.
Resistances
necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Enthralled Lure (1/Day)

The soul shaker can cast the geas spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Reconstruction

When the soul shaker is reduced to 0 hit points, it explodes into 7 (1d4 + 5) crawling claws. After 6 (1d12) days, if at least two of those crawling claws are alive, they teleport to the location of the soul shaker's death and merge together, whereupon the soul shaker reforms and regains all its hit points.

Unusual Nature

The soul shaker doesn't require air, food, drink, or sleep.

Actions

Crushing Grasp

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The soul shaker can have only one creature grappled in this way at a time.

Bonus actions

Consume Vitality

The soul shaker targets a creature it is grappling. If the target is not a Construct or an Undead, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the soul shaker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

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