Monster
Soulstinger Demon
Outside your table’s allowed sources
Official reference · PSA · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 19 (natural armor)
- Hit points
- 142 (15d10 + 60)
- Speed
- Walk 40 ft., Fly 40 ft.
- Challenge rating
- 9
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 16
- Constitution
- 18
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- int: +5; wis: +6; cha: +7
- Skills
- deception: +7; insight: +6
- Senses
- darkvision 120 ft.
- Languages
- Infernal, telepathy 120 ft.
- Resistances
- cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- fire, poison
- Condition Immunities
- poisoned
Traits
Magical darkness doesn't impede the demon's darkvision.
The demon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The demon makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.