Monster
Space Eel
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Beast
- Size
- Small
- Armor class
- 14
- Hit points
- 7 (2d6)
- Speed
- Walk 10 ft., Fly 30 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 12
- Dexterity
- 18
- Constitution
- 11
- Intelligence
- 1
- Wisdom
- 10
- Charisma
- 1
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
Traits
Unusual Nature
The eel doesn't require air.
Actions
Multiattack
If it isn't attached to a creature, the eel makes one Bite attack and one Tail Spine attack.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the eel attaches to the target. While attached, the eel can't make Bite attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel's turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action to detach the eel.
Tail Spine
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.