THE SHARED REFERENCE Adventurer

Monster

Specter

Official reference · MM · 2014

Creature type
Undead
Size
Medium
Armor class
12
Hit points
22 (5d8)
Speed
Fly 50 ft. (hover)
Challenge rating
1
Alignment
Chaotic Evil
Strength
1
Dexterity
14
Constitution
11
Intelligence
10
Wisdom
10
Charisma
11
Passive Perception
10
Senses
darkvision 60 ft.
Languages
understands all languages it knew in life but can't speak
Resistances
acid, cold, fire, lightning, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Incorporeal Movement

The specter can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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