Monster
Spellcaster (Healer)
Outside your table’s allowed sources
Official reference · DC · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (studded leather)
- Hit points
- 54 (12d8)
- Speed
- Walk 30 ft.
- Strength
- 10
- Dexterity
- 12
- Constitution
- 10
- Intelligence
- 15
- Wisdom
- 18
- Charisma
- 13
- Passive Perception
- 14
- Saving Throws
- wis: +8
- Skills
- arcana: +6; investigation: +6; religion: +6
- Languages
- Common, plus one of your choice
Traits
Empowered Spells
Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.
Potent Cantrip
The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Actions
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
The spellcaster's spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following cleric spells prepared:
Spell slots: 0: spells: guidance, light, resistance, sacred flame, spare the dying; 1: slots: 4; spells: bless, cure wounds, shield of faith; 2: slots: 3; spells: aid, lesser restoration; 3: slots: 3; spells: protection from energy, revivify; 4: slots: 3; spells: banishment, death ward; 5: slots: 2; spells: greater restoration, mass cure wounds; 6: slots: 1; spells: heal